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Slitterhead release
Slitterhead release









We will also please look forward to the second part of the Slitterhead Q&A video, due next week. It’s also present in the game, so please look forward to it.” I believe that I naturally tend to go towards that direction. Nevertheless, I believe this is an aspect that I am comfortable with. “There were also multiple playable characters who brought their perspective to the story, so I feel there are multiple layers to this question. “Forbidden Siren had the sight-jack mechanic, a literal way to go through another point of view,” Toyama elaborated.

slitterhead release

Forbidden Siren is cited as an example (another game members of the team worked on), with multiple perspectives available via its ‘sight-jack’ mechanic. Like the team's previous work on Gravity Rush and Silent Hill, Slitterhead will be a third-person action experience, according to Okura, although you won't necessarily see events from a single character's viewpoint. I wanted a game that could be enjoyed for its action, yet whose concept doesn’t solely revolve around killing enemies.” “From there, I wanted to widen the player base who could access the game, including players who don’t usually play horror games. “(Slitterhead) spans multiple genres where horror is expressed,” Toyama explains.

slitterhead release

Slitterhead won't “fully enter the horror genre," says Toyama, as per a transcription by Gematsu (via VideoGamer). The first in a two-part series, the video sees Bokeh CEO Keiichiro Toyama, Game Director Junya Okura, and Producer Kazunobu Sato chatting about its bizarre project, which will apparently walk a line between action and horror. Slitterhead, the bonkers-looking horror title and first project from Bokeh Game Studio (a team comprising former Silent Hill devs), will feature a narrative that will apparently unfold from multiple perspectives, according to a new Q&A video released by the developer.











Slitterhead release